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Call Of Duty: Warzone

I performed systems design work on the critically acclaimed Call Of Duty franchise Battle Royale as an intern.

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I am currently working on this title as a full time associate systems designer.

 

Role: Systems Design Intern

Duration: 3 months

Company: Raven Software/Activision

Platform: PC

Shipped: Steam/BattleNet

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Sparrow's Grove

This was a collaborative 17-person 3rd person action adventure project I led during my 3rd year at DigiPen.

 

Role: Creative Director/Systems Designer.

Duration: 3 months

Team Size: 17

Platform: PC

Shipped: N/A

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Familiar
Battle Of The Labyrinth

A real time strategy autobattler where the player summons autonomous creatures to battle through a labyrinth with various creatures, in the hopes of reaching a mysterious portal.

 

Role: Producer, Technical Designer

Duration: 7 months

Team Size: 8

Platform: PC

Shipped: Steam

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Square Off

A local multiplayer party game where players must rotate, use abilities, and maneuver through cutely chaotic environments in order to emerge victorious.

 

Role: Creator

Duration: 4 months

Team Size: 1

Platform: PC

Shipped: Steam

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Just A Humble Swordsmith

A strategic idle battler where the player must craft and modify a selection of swords for a diverse array of spelunking adventurers in order to vanquish monsters.

 

Role: User Research & Technical Designer

Duration: 14 weeks

Team Size: 3

Platform: PC

Shipped: Steam

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Level Design Fundamentals

This was a first person walking simular I designed and build in Unity. This was from an introductory class to Level Design at DigiPen.

 

Role: Creator

Duration: 3 weeks

Team Size: 1

Platform: PC

Shipped: N/A

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