Game Designer
Call Of Duty: Warzone
I performed systems design work on the critically acclaimed Call Of Duty franchise Battle Royale as an intern.
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I am currently working on this title as a full time associate systems designer.
Role: Systems Design Intern
Duration: 3 months
Company: Raven Software/Activision
Platform: PC
Shipped: Steam/BattleNet
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Familiar
Battle Of The Labyrinth
A real time strategy autobattler where the player summons autonomous creatures to battle through a labyrinth with various creatures, in the hopes of reaching a mysterious portal.
Role: Producer, Technical Designer
Duration: 7 months
Team Size: 8
Platform: PC
Shipped: Steam
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Square Off
A local multiplayer party game where players must rotate, use abilities, and maneuver through cutely chaotic environments in order to emerge victorious.
Role: Creator
Duration: 4 months
Team Size: 1
Platform: PC
Shipped: Steam
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Just A Humble Swordsmith
A strategic idle battler where the player must craft and modify a selection of swords for a diverse array of spelunking adventurers in order to vanquish monsters.
Role: User Research & Technical Designer
Duration: 14 weeks
Team Size: 3
Platform: PC
Shipped: Steam
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